Логотип LiveLibbetaК основной версии
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
  • 151 книга

Game Studies

Мария .Мария .
151 книга
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
Мария .Мария .

Game Studies

Обложка
Homo Ludens Ludens is looks into the contemporary expressions of play in life and culture and examines the formations of magic circles in our digital time. Focusing on pla...
Обложка
In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last f...
Обложка
In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guid...
Обложка
Today’s blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a p...
Обложка

Connected Play: Tweens in a Virtual World

Yasmin B. Kafai, Deborah A. Fields

0

(0)
Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new peopl...
Обложка

Gameworld Interfaces

Kristine Jørgensen

0

(0)
Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game’s imagina...
Обложка
We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be conside...
Обложка

Literary Gaming

Astrid Ensslin

0

(0)
In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. T...
Обложка
The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the wa...
Обложка

The Gameful World: Approaches, Issues, Applications

Steffen P. Walz, Sebastian Deterding

0

(0)
What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organ...
Обложка

The Aesthetic of Play

Brian Upton

0

(0)
The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed s...
Обложка

Uncertainty in Games

Greg Costikyan

0

(0)
In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ...
Обложка
Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists’ use of Exquisite Corpse and other games, Duchamp’s obsession ...
Обложка

Video Games Around the World

Mark J. P. Wolf

0

(0)
Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate indust...
Показаны книги 6180 из 151