Логотип LiveLibbetaК основной версии
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
  • 151 книга

Game Studies

Мария .Мария .
151 книга
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
Мария .Мария .

Game Studies

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Книга рассказывает об одной из самых популярных компьютерных игр, чья история полна революционных прорывов и болезненный падений.
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Games of empire: global capitalism and video games

Nick Dyer-Witheford, Greig De Peuter

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In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined ...
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An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computati...
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The Classic Gamer's Bible

Alexei Maxim Russell

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For an entire generation, life has begun with exposure to video games. The classic gaming tropes, which erupted onto the world scene in the 1980s and continued to evolve a...
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This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary we...
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This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from t...
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Cyber Ireland explores, for the first time, the presence and significance of cyberculture in Irish literature. Bringing together such varied themes as Celtic mythology in ...
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This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdiscipl...
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The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book ...
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The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Cri...
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