Логотип LiveLibbetaК основной версии
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
  • 151 книга

Game Studies

Мария .Мария .
151 книга
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
Мария .Мария .

Game Studies

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time ...
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Multiplayer: The Social Aspects of Digital Gaming

Thorsten Quandt, Sonja Kroger

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In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media m...
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Sex in Video Games

Brenda Brathwaite

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Presenting a broad, yet in-depth view of a controversial subject, Brathwaite (game design, Savannah College of Art & Design) chronicles the sexual revolution in video game...
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Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both ...
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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games to...
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Women and Gaming: The Sims and 21st Century Learning

James Paul Gee, Elisabeth R. Hayes

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Today, virtual worlds abound, avatars are every day occurrences, and video games are yesterday’s news. But today’s games are not just a pastime for millions – they are als...
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Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book pr...
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For thousands of years, people have been planning attacks, captures, chases, and conquests--in short, they've been playing board games. Now, in The Oxford History of Board...
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Designing Virtual Worlds

Richard Bartle

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Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a...
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Book Description Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of conte...
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As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, ...
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