Логотип LiveLibbetaК основной версии
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
  • 151 книга

Game Studies

Мария .Мария .
151 книга
  • Cybertext: Perspectives on Ergodic Literature
  • Unit Operations: An Approach to Videogame Criticism
  • How Games Move Us: Emotion by Design
Мария .Мария .

Game Studies

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The Machinima Reader

Henry Lowood, Michael Nitsche

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Over the last decade, machinima--the use of computer game engines to create movies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew f...
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In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with ...
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The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes,...
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In the many studies of games and young people’s use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all t...
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Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even o...
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Codename Revolution: The Nintendo Wii Platform

Steven E. Jones, George K. Thiruvathukal

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The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during dev...
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For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the...
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Characteristics of Games

George Skaff Elias, Richard Garfield, K. Robert Gutschera

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Characteristics of Games offers a new way to understand games: by focusing on certain traits—including number of players, rules, degrees of luck and skill needed, and rewa...
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The Ultimate Guide to Video Game Writing and Design

Флинт Дилл, John Zuur Platten

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• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. ...
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Creating the Art of the Game

Matthew Omernick

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Book Description The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the plannin...
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