Before you can share your great game with the world first you need to survive the process of software development.
In Making Games Better you'll learn the keys to being a great designer in every phase of game creation, including:
• How to prototype your concept for maximum impact
• The secret to great documentation
• The difference between a good crunch and a death march
• Much much more
With over 25 years of experience as a game designer, consultant, and creative director, Andrew Mayer h...