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Флинт Дилл, John Zuur Platten - The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design

Флинт Дилл, John Zuur Platten

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• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. ...
Robin J.S, Sloan - Virtual Character Design for Games and Interactive Media
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games to...
Mary Flanagan - Critical Play: Radical Game Design
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertai...
Katie Salen, Eric Zimmerman - The Game Design Reader: A Rules of Play Anthology
The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Sa...
Sheri Graner Ray - Gender Inclusive Game Design: Expanding The Market
Women and girls of today are more tech savvy than ever before and research shows that they currently make up over 52% of Internet users and 70% of casual online gamers. Wh...
Ernest Adams, Joris Dormans - Game Mechanics: Advanced Game Design

Game Mechanics: Advanced Game Design

Ernest Adams, Joris Dormans

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This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, ...
Steve Swink - Game Feel: A Game Designer's Guide to Virtual Sensation
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time ...
Katherine Isbister - How Games Move Us: Emotion by Design
This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? ...
Markus Montola, Jaakko Stenros, Annika Waern - Pervasive Games: Theory and Design

Pervasive Games: Theory and Design

Markus Montola, Jaakko Stenros, Annika Waern

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Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the t...
Rick van Rooij - Designing Educational Games: The 5/10 Method
Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoni...
Andrew Rollings, Ernest Adams - Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings, Ernest Adams

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How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want ...
Wolfgang Baur, Эд Гринвуд, Монте Кук, Майкл Стэкпол, Willie Walsh, Кит Бейкер, Colin McComb, Nicolas Logue - Complete Kobold Guide to Game Design

Complete Kobold Guide to Game Design

Wolfgang Baur, Эд Гринвуд, Монте Кук, Майкл Стэкпол, Willie Walsh, Кит Бейкер, Colin McComb, Nicolas Logue

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Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need! You'll learn how to create g...
Dimitar Draganov - Freemium Mobile Games: Design & Monetization
Freemium Mobile Games: Design & Monetization reveals the essence of what freemium games are and provides a framework of best practices and in-depth game design schematics ...
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