- 59 книг
Гейм-дизайн
59 книг
Гейм-дизайн
-
Design and build cutting-edge video games with help from video game expert Scott Rogers!
If you want to design and build cutting-edge video games but aren't sure wher...
From "Windows Solitaire" to "Bejeweled" to "Wii Tennis", casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intens...
Amazon.comGame writers have a hard lot. In order to compete, they're expected to write fantastic works of art and action that feature spectacular visual and physical effec...
Taking in ten works of gaming genius from video gaming's brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversation...
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the u...
Book Description "Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed?from the day the idea is born to the day the box h...
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about l...
<p>Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Sc...
An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with reven...
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then t...
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Sal...
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incor...
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises...
Book DescriptionLearning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the...
Константин Сахнов, директор игрового департамента компании Rocket Jump, преподаватель игровой логики в Высшей школе бизнес-информатики НИУ ВШЭ рассказывает на примерах из ...


















