- 148 книг
Game Studies
148 книг
Game Studies
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through th...
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and so...
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertai...
James Paul Gee begins his classic book with "I want to talk about video games - yes, even violent video games - and say some positive things about them." With this simple ...
Service Games: The Rise and Fall of SEGA: Enhanced Edition
Sam Pettus, David Munoz, Kevin Williams, Ivan Barroso, David Chen
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(0)Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console make...
An engaging and entertaining read for veteran gamers and curious newcomers alike, A Mind Forever Voyaging traces the evolution of interactive video games by examining 13 l...
A study of the relationship between platform and creative expression in the Atari VCS.
The Atari Video Computer System dominated the home video game market so completel...
Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essay...
Ghosts in the Machine is an anthology of 13 original short stories that each look at the imperfections of life through the imperfections found in videogames, be they bugs,...
This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and students t...
Game Design Workshop: Designing, Prototyping, & Playtesting Games
Tracy Fullerton, Christopher Swain, Steven Hoffman
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(0)Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with a...
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they sh...
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video ga...
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in t...
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals ...
"[A] brilliant look at the future of storytelling." -- James Coates, Chicago Tribune " Hamlet on the Holodeck reaches beyond the scope of interactive narrative and encompa...
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even o...
Anthropy in Rise of the Videogame Zinesters launches the first intergalactic offensive against the corporate systems of production, condescending media coverage, and perva...
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cult...
Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular cult...






















