- 148 книг
Game Studies
148 книг
Game Studies
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainm...
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil Wa...
Over the last decade, machinima--the use of computer game engines to create movies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew f...
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Yasmin B. Kafai, Carrie Heeter, Jill Denner, Jennifer Y. Sun
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(0)Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play,...
In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with ...
The Second Life Herald The Virtual Tabloid: that Witnessed the Dawn of the Metaverse
Peter Ludlow, Mark Wallace
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(0)When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might ...
The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes,...
In the many studies of games and young people’s use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all t...
It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world...From Pong to Pac-Man, Asteroids to Zaxxon—more t...
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even o...
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Proc...
The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during dev...
For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the...
Characteristics of Games offers a new way to understand games: by focusing on certain traits—including number of players, rules, degrees of luck and skill needed, and rewa...
World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must co...
In Playing with Sound, Karen Collins examines video game sound from the player’s perspective. She explores the many ways that players interact with a game’s sonic aspects—...
• Authors are top game designers
• Aspiring game writers and designers must have this complete bible
There are other books about creating video games out there. ...
Book Description The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the plannin...
Before you can share your great game with the world first you need to survive the process of software development.
In Making Games Better you'll learn the keys to being a...
Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emoti...






















