- 148 книг
Game Studies
148 книг
Game Studies
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time ...
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media m...
Presenting a broad, yet in-depth view of a controversial subject, Brathwaite (game design, Savannah College of Art & Design) chronicles the sexual revolution in video game...
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both ...
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games to...
Today, virtual worlds abound, avatars are every day occurrences, and video games are yesterday’s news. But today’s games are not just a pastime for millions – they are als...
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. Th...
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient ...
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book pr...
Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by t...
For thousands of years, people have been planning attacks, captures, chases, and conquests--in short, they've been playing board games. Now, in The Oxford History of Board...
Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a...
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography o...
Second Person: Role-Playing and Story in Games and Playable Media
Pat Harrigan, Noah Wardrip-Fruin
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(0)Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and something told. In Second Pers...
The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide,...
Interactive fiction - the best-known form of which is the text game or text adventure - has not received as much critical attention as have such other forms of electronic ...
Book Description Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of conte...
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, ...
Homo Ludens Ludens is looks into the contemporary expressions of play in life and culture and examines the formations of magic circles in our digital time. Focusing on pla...






















