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Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.
Meet Desstra. She’s in training to join the Underhand—the elite agents of the dark elves. When she crosses paths with Karn, she is not all that she appears to be.
Everyone is chasing...
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