Miles, a lead creative at a midsize virtual reality company known for its “original experiences,” has engineered a new product called The Ghost Lover. The “game” is simple: a user’s simulated life is almost identical to their reality, except they're haunted by the ghost of an ex-lover. Responding to and manipulating the user's mind and body in perfect, dystopian harmony, The Ghost Lover becomes wildly popular—and wildly controversial—in the VR world.
When Miles receives a series of anonymous ...