New media students, teachers, and professionals have long needed acomprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and culturalcontext. The Handbook of Computer Game Studies fills this need with a definitivelook at the subject from a broad range of perspectives. Contributors come fromcognitive science and artificial intelligence, developmental, social, and clinicalpsychology, history, film, theater,...