A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient ...
This is the first book to develop both the theory and the practice of synthesizing musical sounds using computers. Each chapter starts with a theoretical description of on...
Electronic Music and Sound Design Theory and Practice with Max/MSP • volume 1
Maurizio Giri, Alessandro Cipriani
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(0)(Second Edition updated for MAX 6) Structured for use in university courses, the book is an overview of the theory and practice of Max/MSP, with a glossary of terms and su...
Представленная вашему вниманию книга целиком посвящена видеоигровому звуку и звуковому дизайну для видеоигр, технологии и секреты которого доступны лишь небольшому количес...
This comprehensive introduction to software synthesis techniques and programming is intended for students, researchers, musicians, sound artists and enthusiasts in the fie...
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generat...
Основные задачи психоакустики — понять, как слуховая система расшифровывает звуковой образ, установить основные соответствия между физическими стимулами и слуховыми ощущен...












