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- Try this antidote for the... «Designing Games: A Guide to Engineering Experiences»Try this antidote for the... «Designing Games: A Guide to Engineering Experiences»
Try this antidote for the... «Designing Games: A Guide to Engineering Experiences»
Ashley1712 августа 2018Try this antidote for the fallacy of vision: instead of trying to envision the best experiences generated by a game, try to envision the worst. Carefully picture every frustrating failure, boring grind, and unclear interaction. This takes more cognitive effort than picturing a wonderful movie in the mind. But it is far more informative because it shows us a balanced picture of the game instead of cherry-picking the best outcomes.
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